top of page

Gamifying Education

Gamifying education is a growing trend and buzzword in the world of education, as it has been shown to increase engagement and motivation among students. This approach involves incorporating elements of video games, such as levels, rewards, and progress tracking, into the classroom in order to make learning more interactive and enjoyable. Sounds fun already, right?


One way to implement this approach is to set up the school system like a video game, with different levels and progressions that students can move through at their own pace. This would allow students to take ownership of their learning experience and progress through the material at a pace that is comfortable for them.


For example, a student who is struggling with a particular subject could work through the material at a slower pace, while a student who is excelling in that subject could move through it more quickly. This would allow students to learn at their own pace, rather than being held back or forced to move ahead by the pace of the class as a whole.


In addition, incorporating video game elements such as rewards and achievements can also help to increase student engagement and motivation. For example, students could earn points or virtual currency for completing assignments or for demonstrating a deep understanding of the material. These rewards could then be used to purchase virtual items or to unlock new levels of the "game" of schooling.


However, it is important to note that gamifying education is not a one-size-fits-all solution, and it should be used in conjunction with other teaching methods. Teachers should also be careful to ensure that the use of game elements does not detract from the educational value of the material.


I believe that gamifying the education experience for children has the potential to increase engagement and motivation among students and provide them with a more interactive and enjoyable learning experience. By setting up grade levels like a video game (levels and progressions at your own pace) students can take ownership of their learning experience and progress through the material at a pace that is comfortable for them. Life and learning should be fun and customized for all.

Comments

Couldn’t Load Comments
It looks like there was a technical problem. Try reconnecting or refreshing the page.
bottom of page